11:00-13:00 |
2D and 3D Data Capture Methodologies and Data Processing in Cultural Heritage |
Demetra Room |
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Case protocols and assisted tools for effective image-based-modeling of architectural elements. |
Nicolas Nony1, Livio De Luca1, Aymeric Godet1,2, Marc Pierrot-Deseilligny2,Fabio Remondino3, Alexandre Van Dongen1, Mauro Vincitore1 |
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| 1UMR CNRS/MCC 3495 MAP-Gamsau ENSA Marseille, France2MATIS, IGN Paris, France33D Optical Metrology (3DOM), Bruno Kessler Foundation (FBK), Trento, Italy Domains related to documentation, conservation, restoration and enhancement of heritage objects use more and more digital 3D surveying. Image-based methods, due to their low-cost and accessibility, constitute an interesting alternative to traditional laser scanning surveys. However, these tools, often based on computer vision methods, are either difficult to use or not sufficiently accurate for scientific purposes. Within this context, this paper presents a photogrammetric pipeline in order to prove every heritage agent with a suitable and efficient solution for digitizing architectural and archaeological elements, taking into account the entire process, from the acquisition to the 3D result. |
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PROCESS MODELLING AND PHOTOGRAMMETRIC PRODUCTION FOR STRUCTURAL INVESTIGATIONS CONCERNING TO THE COLLAPSE OF PALAZZO EDILIZIA IN SALERNO (ITALY) |
Domenica Costantino, Maria Giuseppa Angelini |
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| Department of Science Civil Engineering and Architecture (ICAR), Technical University of Bari,Engineering Faculty of Taranto, 74123 Taranto Italy(d.costantino, mg.angelini)@poliba.it We present some results of a survey aimed to representation of collapse of a building and the feasibility of the modulation as support of structure analysis. The survey was made on a building in Salerno, built in Art Nouveau style, named after the “Società Anonima per l’ Edilizia”, which undertook its construction. The city has considerable public and residential buildings in an eclectic style, and Liberty. In June 2007 the corner part of Palazzo Edilizia fell down suddenly. The collapse occurred at the sunup, but no victims or injured people were caused only because that part of the building contained living rooms of apartments, rather than bedrooms. Was realized an integrated survey with topographic, photogrammetric and terrestrial laser scanner techniques in order to obtain the 3D model, plans and prospects and the particular of area collapsed. The results has been an aid for the structural engineers. |
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VIRTUAL STONEHENGE RECONSTRUCTION |
Ertu Unver and Andrew Taylor |
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| University of Huddersfield, School of Art, Design & Architecture,HD1 3DH, Huddersfield, UK,e.unver@hud.ac.uk Visual and spatial technologies are increasingly revolutionising how archaeology and many other disciplines understand the past in relation to the contemporary world. From digital objects to landscapes, through geophysics, geographical imaging systems and the creation of virtual worlds, new technology provides alternative routes to seeing and understanding both past and present.This research paper describes an interdisciplinary art and design approach to rebuilding and visualising phase 3vi of the Stonehenge site for interactive cultural heritage applications in the 21st Century. A 3D digital research team based at the School of Art, Design & Architecture collaborated with music technologists, sculptors and game designers to gather, interpret, re-imagine and digitally re-model historical and contemporary data on Stonehenge to create a virtual 3D reconstruction of Stonehenge phase 3vi. The researchers discuss the range of digital data, tools, methods used in this phase of the Virtual Stonehenge reconstruction project. |
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The ancient fragment collection at the Museo Archeologico in Florence, Italy, a digital proposal to allow its access |
Giorgio Verdiani |
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| giorgio.verdiani@rilievo.org ___ |
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The geometry behind the “Fontana di Sala Grande” a case study of reverse modeling |
Giorgio Verdiani1, Filippo Fantini2 |
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| 1Dept. Architettura Disegno Storia Progetto, Facoltà di Architettura, Firenze, Italygiorgio.verdiani@unifi.it2Instituto de Restauracion del Patrimonio, Universitat Politécnica de Valéncia, Valencia, Spain.filippofantini@quipo.it The work presented here will show the story, the procedures and the methodology operated by our team during the 2010 to rebuild the fountain to the original composition, digitally working of the remains and reconstructing the missing parts, to reach the final result represented by the current, permanent, exhibition of the complete group in the Bargello Museum. Reverse modeling is a special technique implemented in pipelines from the field of design and mechanic engineering and it is aimed at converting meshes from 3D laser scanner in NURBS models. These techniques played an essential role for the reassembling process described in this paper: the missing arch that once connected the statues belonging to the fountain was re-designed inside an interdisciplinary framework where different skills allowed the solving of a difficult and delicate restitution. |
11:00-13:00 |
On-site and remotely sensed data collection |
Demetra Room |
40 |
Architectural Photogrammetry by Non-Metric Cameras: CAD-Based 2D Drawing of Facades from Rectified Photos |
Elham Andaroodi, Zeinab Taqipour21 Assistant Professor |
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| 2 Student of Master of Conservation of Historical Buildings and Urban Areas,1, 2 Department of Conservation, Faculty of Architecture, University College of Fine Arts, University of Tehran, Enghelab Ave., Tehran,IRANandaroodi@ut.ac.ir, zeinab.taqipour@ut.ac.ir Architectural photogrammetry enhances documentation of historical buildings. Image rectification can generate an Ortho-photo from flat surfaces of sophisticated shapes of historical facades. Consequently the rectified photo can be scaled and a digit vector can overlay it to prepare2D architectural drawings. As part of digital documentation of Masoudiyeh Historical Palace in Tehran, we used a low cost photogrammetry system (PhotoModeler) to record the facades of Divankhaneh Building with ornaments such as parget or damages such as cracks. We implemented the tool's self-calibration function for verifying the parameters of a non-metric camera. We photographed the facades according to a sketched geometry. Consequently we prepared several rectified photos and completed the façade's CAD-based 2D drawings. |
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Thesaurus Project: design of new Autonomous Underwater Vehicles for documentation and protection of underwater archaeological sites |
B. Allotta , S. Bargagliotti2, L. Botarelli2, A. Caiti3, V. Calabrò3, G. Casa2,M. Cocco4, S. Colantonio4, C. Colombo5, S. Costa2, M. Fanfani5, L. Franchi2,P. Gambogi6, L. Gualdesi3, D. La Monica2, M. Magrini4, M. Martinelli4,D. Moroni4, A. Munafò3, G. Pace2, C. Papa2, M. A. Pascali4, G. Pieri4,M. Reggiannini4, M. Righi4, O. Salvetti4, M. Tampucci4 |
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| 1Dipartimento di Energetica “S. Stecco”, Università degli Studi di Firenze,via S. Marta 3, 50139 Firenze, Italy2LARTTE, Scuola Normale Superiore,Piazza dei Cavalieri 8,56126 Pisa, Italy3Centro Interdipartimentale di Ricerca in Robotica e Bioingegneria “E. Piaggio", Università degli Studi di Pisa,via Diotisalvi 2, 56126 Pisa, , Italy4Istituto di Scienze e Tecnologie dell’Informazione, CNR,via Moruzzi 1, 56124 Pisa, Italy5Dipartimento di Sistemi e Informatica, Università degli Studi di Firenze,via S. Marta 3, 50139 Firenze, Italy6Soprintendenza per i Beni Archeologici della Toscana,via della Pergola 65, 50121 Firenze, Italy The Thesaurus Project, funded by the Regione Toscana, combines humanistic and technological research aiming at developing a new generation of cooperating Autonomous Underwater Vehicles and at documenting ancient and modern Tuscany shipwrecks. Technological research will allow performing an archaeological exploration mission through the use of a swarm of autonomous, smart and self-organizing underwater vehicles. Using acoustic communications, these vehicles will be able to exchange each other data related to the state of the exploration and then to adapt their behavior to improve the survey. The archival research and archaeological survey aim at collecting all reports related to the underwater evidences and the events of sinking occurred in the sea of Tuscany. The collected data will be organized in a specific database suitably modeled. |
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Virtual Reconstruction of the ancient state of a ruined Church |
Christina Gkintzou1, Andreas Georgopoulos1, José Manuel Valle Melón2 and Álvaro Rodríguez Miranda2, |
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| 1Laboratory of Photogrammetry, National Technical University of Athens (NTUA)9, Iroon Polytechniou, 15780 Athens, Greecexristina_504@hotmail.com, drag@central.ntua.gr2Laboratory of Geometric Documentation of Heritage, University of the Basque Country (UPV/EHU), National Technical University of Athens (NTUA)Nieves Cano 33, 01006 Vitoria-Gasteiz, Spain{jm.valle, alvaro_rodriguez}@ehu.es Three dimensional virtual models can represent both the existing and the already destroyed architectural heritage. This project deals with the 3D reconstruction and representation of the church of San Prudencio's Monastery in La Rioja (Spain) as it is supposed to be during the 15th century. Today the monument is totally in ruins; hence severe reconstruction was needed. This is an exemplary project of close collaboration of different scientific fields. Surveying data of the monument itself and of the wider area around it, but also architectural and archaeological data were collected in situ. It was not possible from the current situation to conclude about the exact form, style and representation of the monument; hence a large part of the project is based on assumptions which have a sound scientific base. Because of the multisource data there was need to define specific criteria by which every data source was evaluated. |
15:30-17:30 |
Reproduction Techniques and Rapid Prototyping in Cultural Heritage |
Demetra Room |
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From Real to Virtual Rapid Architectural Prototyping |
Mike Tato1, Petros Papanikolaou2,3, George Papagiannakis2,3, |
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| 13DTouch S.A. 59 Route des Jeunes, 1227 Carouge, Switzerland
{mt@3dtouch.ch}
2,3University of Crete, Computer Science Department, Leoforos Knossou, 71409, Heraklion andFoundation for Research and Technology Hellas, 100 N. Plastira Str., 70013, Heraklion, Greece
{ppapanik,papagian}@csd.uoc.gr Can greater visual realism of a real-time architectural virtual walkthrough achieve similar high sensory impact, or qualia, as a fabricated 3D printed scale model of an urban landscape? The aim of this project is to answer that question by allowing a real existing city heritage landscape during a large urban planning project to be 3D modeled and subsequently be studied via a dual output: a fabricated real, physical scale model based on a latest high quality color 3D printer and an equivalent 3D virtual walkthrough of enhanced real-time visual realism based on a recent game engine. Conclusions of this experiment and user study suggest that a virtual, interactive simulation based on specific latest real-time rendering algorithms can indeed convey a similar user experience and feeling of “presence” that an equivalent architectural scale model offers, regarding fast appreciation of both space and structure. |
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Reconstruction of Monumental Painting of the Church on Nereditsa Hill in the City Novgorod the Great. Methodology of Painting and Virtual Reconstruction Combination |
Tatyana V. Laska, Irina V. Tcymbal, Yulia A. Petrova, Sergey V. Golubkov |
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| St.-Petersburg State University,7-9, Universitetskayanab., St. Petersburg, 199034, Russiatatyanalaska@yandex.ru, irinatsimbal@mail.ru, yulpetrova@yandex.ru , design5566@gmail.com There are many architectural monuments that cannot be restored due to different reasons, such as difficulty and complexity of the work or lack of information about the object. Saint-Petersburg State University developed a method of restoration of partially or completely lost monumental paintings. New methodology was applied to fresco paintings of the Church Spas-na-Nereditse in the city Novgorod the Great, which were almost completely destroyed during the Second World War. The extant parts consist of 325,000 pieces and its manual restoration is still very far from completion. In the process of virtual reconstruction researchers have used two methods: computer-based reconstruction and analog pictorial reconstruction. The first method provides plausibility, whereas the second method helps us to simulate the ancient process of painting, to convey the artist’s style, reproduce the form, direction and strength of the artist’s touch. The methodology may open new possibilities for the restoration of other fresco ensembles. |
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Micrometer Multiresolution Laser Scanning of a Renaissance Medallion |
Emanuela Faresin1, Adriano Baschiera2, Giuseppe Salemi1,Michele Asolati1, Cristina Crisafulli3 |
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| 1Dipartimento dei Beni Culturali, Università degli Studi di Padova, palazzo Liviano,Piazza Capitaniato7, 35139 Padova, Italy2Dipartimento di Ingegneria Civile Edile e Ambientale, Università degli Studi di Padova,via Venezia 1, 35131 Padova, Italy3Fondazione dei Civici Musei Veneziani, Venezia, Italy {Adriano.Baschiera, Giuseppe.Salemi, Michele.Asolati}@unipd.it{Emanuela.Faresin}@gmail.com{Cristina.Crisafulli}@FMCVenezia.it A lead medal attributed to Antonio Averlino known as Filarete, with a portrait of Caesar, is preserved in the Gabinetto Numismatico of the Museo Civico Correr of Venice. This unicum presents oxidation coatings on both sides, so it was included in a restoration project of the Foundation of the Venetian Civic Museums. Through the acquisition of the object with high resolution scanning it is possible characterize the changes caused by oxidation coating, identify the particular style and mapping at micrometer scale the areas of degradation. For this purpose, two different laser scanning instruments are used in order to compare different resolution and accuracy and to produce a multi resolution model. The medallion was also replicated using rapid prototyping with ZPrinter 450 machine. |
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Three-dimensional virtual models for better comprehension of architectural heritage construction techniques and its maintenance over time |
Daniela Oreni, Branka Cuca, Raffaella Brumana |
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| Politecnico di Milano, Piazza Leonardo da Vinci 32,20133 Milan, Italy{daniela.oreni, branka.cuca, raffaella.brumana}@polimi.it The paper discusses the use of innovative surveying technologies and modelling techniques not only in terms of digitalization and documentation of cultural architectonic heritage but in function of management and monitoring of buildings and their behaviour over time. The final aim is to identify elements that can contribute to elaborate a shared methodology for 3D content model generation. High precision survey (Terrestrial Laser Scanner, Photogrammetry, Multispectral data integration) was used for the investigation of several vault structures in order to carry out maintenance and structural stability analysis, in support to the comprehension of the behaviour of architectural elements within the whole building organism. Object Content Model and the logic of Building Information Models (BIM) have opened interesting scenarios to be investigated, with a possible large contribution of virtual models to the monitoring and to the life cycle management within the overall framework of planned conservation for architectural heritage. |
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Digitization, Restoration and Visualization of Terracotta Figurines from the ‘House of Orpheus’,Nea Paphos |
Andreas Lanitis |
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| andreas.lanitis@gmail.com - |
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Development of a Low Altitude Airborne Imaging System for Supporting Remote Sensing and Photogrammetric Applications "The ICAROS Project" |
Kyriacos Themistocleous1, Diofantos G. Hadjimitsis1, Andreas Georgopoulos2, Athos Agapiou1, Dimitrios D. Alexakis1 |
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| 1Department of Civil Engineering and Geomatics, Cyprus University of Technology,31 Archbishop Kyprianos St., 3036 Limassol, Cyprus, tel. +357-99570178, fax +357-363141k.themistocleous@cut.ac.cy2Laboratory of Photogrammetry, School of Rural & Surveying Eng., National Technological University of Athens (NTUA){Kyriacos.Themistocleous, Diofantos.Hadjimitsis, Andreas.Georgopoulos, Athos.Agapiou, Dimitrios.Alexakis}@cut.ac.cy Research has found that air borne and satellite sensors are the most widely used method for detecting archaeological remains. The study examines the use of a low altitude airborne system incorporating a helium balloon, spectroradiometer, digital and thermal camera in order to measure the reflectance values. This study integrates the use of spectroradiometers, digital cameras, NIR filters and balloons in archaeological sites to measure the reflectance values and detect subsurface archaeological remains. It was found that reflectance values increase according to altitude. This study is part of the ICAROS project, which is under the program "Development of a low altitude airborne remote sensing system for the processing of satellite data for archaeological investigations" and is funded by the Research Promotion Foundation. |
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Reconstruction of everyday life in 19th century Nicosia |
Panayiotis Charalambous1, Hesperia Iliadou2, Charalambos Apostolou1 and Yiorgos Chrysanthou1 |
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| 1University of Cyprus, 75 Kallipoleos, 1678 Nicosia, Cyprus{totis,capost01,yiorgos}@cs.ucy.ac.cy2Neapolis University Pafos, 2 Danais Avenue, 8042 Pafos, Cyprush.iliadou@nup.ac.cy This paper presents the rst stages of a larger project concerning the study and realization of a 3D interactive environment of everyday life in 19th century Nicosia. The presented study involves the recreation of the built urban environment (i.e. the architecture of the city) based on historic and archival information taken from the Land Registry documentations taking place on the island at the end of the Ottoman era by British engineers. |
15:30-17:30 |
Tools for Education, Documentation and Training in CH |
Demetra Room |
18 |
PRESERVING MONUMENTS’ ASTRONOMICAL ORIENTATION BY USING DIFFERENT DATABASES |
George Pantazis |
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| National Technical University of Athens, School of Rural and Surveying Engineering Department of Topography gpanta@central.ntua.gr As many studies worldwide have proven, there is a significant reason for the study of a monument. This is the actual orientation that the founders gave to the monument during its foundation. The orientation of a monument, especially a religious one, follows some strict rules according to each religion, tradition and belief. Today, the orientation of a monument may be determined and registered accurately and easily thanks to advanced technology. Especially if astrogeodetic measurement methods are being used then the orientation may be detected with adequate accuracy. This gives future generation’s reliable information which can facilitate for a better understanding on the purpose behind the erecting of each monument. This paper presents the results of two research programs, which focused on this subject. In order to disseminate the results of these two projects worldwide, the information, is organized in database. Two different software were used, Macromedia and ArcGIS. The ease of use and the various options of usage will be discussed as will the final results. |
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The EUROMED 4 project "ELAICH": e-tools for a teaching environment on EU Mediterranean cultural heritage |
Anna Lobovikov-Katz1, Agoritsa Konstanti2, Kyriakos Labropoulos3,Antonia Moropoulou4, JoAnn Cassar5, Roberta De Angelis6 |
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| 1Faculty of Architecture and Town Planning, Technion – Israel Institute of Technology, Technion City, 32000 Haifa, Israel, anna@technion.ac.il2,3,4School of Chemical Engineering, National Technical University of Athens, Zographou Campus, 9 IroonPolytechneiou str., 15780, Athens, Greece, akonsta@mail.ntua.gr; klabrop@central.ntua.gr; amoropul@central.ntua.gr5,6Department of the Built Heritage, Faculty of the Built Environment, University of Malta, Msida MSD 2080, Malta, joann.cassar@um.edu.mt; roberta.deangelis@um.edu.mt The world’s cultural heritage is frequently subject to misuse and vandalism by the general public. However, while a lack of knowledge, unawareness of the heritage values and the importance of its preservation are demonstrated in the real “tangible world” of historic monuments and sites, the general public, and especially youth, have proved to be sophisticated visitors to “intangible” virtual reality. The Euromed Heritage 4 Project “ELAICH” (Educational Linkage Approach In Cultural Heritage) provided an e-tool for increasing “awareness of the importance of Cultural Heritage ... and its conservation by ... the general public” - the eLAICH Educational Toolkit, which was developed and made accessible to the general public through the eLAICH e-learning platform, using Learning Management System (LMS), Content Management System (CMS) and Information and Communication Technologies (ICT). This paper provides an overview of the project’s organization, computerized support, and e-results. |
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A proposal for mobile game based learning to promote knowledge of the A Famosa fortress |
Mohamad Izani1, Michael Grant1, Aishah Razak2 |
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| 1Department of Architecture, Strathclyde University, United Kingdom2School of Computing, University of the West of Scotland, United Kingdom{mohamad.zainal-abidin, p.m.grant}@strath.ac.uk{Aisya.Razak@}@uws.ac.uk The A Famosa fortress in Melaka is an important historical site which offers a significant insight into the history of Melaka and Malaysia. A research project was carried out over the period between 2007 to 2010 in order to develop a conjectural layout of the original fortress with the aim of developing a 3D model for use in future conservation and heritage projects. Based on the results of an evaluation of the final output, it was found that the 3D model had the potential to improve users’ knowledge of the fortress. From this context, the current research is aimed at an investigation of how a Game Based Learning methodology could be utilised to support an enhanced learning environment in respect of delivering accessible knowledge regarding the site and its heritage. The objective of this project is to present the history of A Famosa in a more effective and exciting way. The 3D model of the fortress will be integrated into online mapping and a game storyline will be developed. Multimedia elements such as audio, video and text will be embedded in the game-play. We will propose how this application is structured, its game play, features and future recommendations. In addition, illustrations and a proposal as to how this application could be implemented on site are also presented. |