Digital Cultural Heritage in Education, Learning and Training (project) |
ID |
Paper Title |
Author |
34 | Contextualizing 3D Cultural Heritage | James Lloyd |
38 | Crowdsourcing Cultural Heritage: from 3D modeling to the engagement of young generations | Laura Inzerillo |
48 | Educational creative use and reuse of digital cultural heritage data for Cypriot UNESCO monuments | Marinos Ioannides |
70 | Time-travelling with Mobile Augmented Reality: a Case Study on the Piazza dei Miracoli | Mihai Duguleana |
Visualisation, VR and AR and Serious Games (project) |
ID |
Paper Title |
Author |
18 | ‘Translation’ and fruition of an ancient book through virtual reality in the case of lost cultural heritage - Case study: “Inscriptiones” by Emmanuel Thesaurus | Sanaz Davardoust |
29 | An Interdisciplinary study on the ancient Egyptian Wines: The Egywine Project | Maria Rosa Guasch-Jané |
42 | Project iMARECULTURE: Advanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritagE | Dimitrios Skarlatos |
46 | ArchaeoInside: Multimodal Visualization of Augmented Reality and Interaction with Archaeological Artifacts | Manuella Kadar |
54 | DICE: Digital Immersive Cultural Environment | Stelios Thomopoulos |
65 | Immersivity and playability evaluation of a game experience in Cultural Heritage | Roberto Andreoli |
68 | Tirolcraft: The quest of children to playing the role of planners at a heritage protected town | Bruno Amaral de Andrade |
75 | Pervasive Game Utilizing WiFi Fingerprinting-based Localization | Filip Maly |